Category Archives: Education

Maya Skye Tamblyn

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Introducing Maya…

This photo was taken at about 6.30 am. Maya had just gotten up for school and in true fashion was already well in to an impromptu creative design experiment before she’d even finished getting dressed. I don’t really remember exactly how this started, but what I do remember is looking over at the kid who is constantly off on tangents and thinking, “wow. her creative energy is just flowing this morning. If she’s late for school its worth it. I’m just gonna let her roll with this one and take the pressure off to get her morning jobs done.” And so there she was, engrossed in a self portrait of sorts, an exploration of the contours of her face and – in a way – of the mind within.  

I found this shot to be so haunting and what she’d created to be so effortlessly powerful. Such is life with Maya: a constant exercise in open-mindedness! This kid epitomizes what it means to be “outside the box” and so what better image to use for her first appearance on this blog?

iPad is a life-jacker

iPads and NERF guns: a hate-love thing…

I’m a lefty when it comes to politics and parenting. I want my kids to have mud between their toes and to be comfortable outside. I want them to understand their passions and skills and use them – daily – for their own betterment and that of the Planet. And with this in mind I make most of my decisions about what best to buy to inspire, empower and entertain my children.

About a year ago my wife and I decided to buy a “family iPad”. We were inspired by the marketing, which was delivered in perfect unison by Apple and a cohort of our respected friends. We were told what we wanted to believe, which is that iPads will “revolutionize the way our children learn” (in a good way), that they have a “highly engaging interface” with incredible potential to introduce concepts, knowledge, skills, etc. It was all too much to resist and we went with the flow, convinced that we were purchasing a tool that would soon see our children working for NASA.

I remain incredulous as to how fast our children, aged 6 and 9, have mastered the main interface. My 6-year old son is able to navigate this fairly sophisticated piece of technology long before he can even read. It is truly intuitive and something they seem to understand quite effortlessly. We’re a Mac family; long gone is the Windows / PC world.  And so it seemed like a logical extension of what we had already come to love and trust for work and entertainment. The reality has proven somewhat different.

Zombies and plump, flightless sparrows

Having mastered the main interface and the art of app navigation our kids have quickly slid off the rails into a world of superficiality; a world populated by zombies and plump, flightless sparrows that – although potentially revealing some of the wonderful concepts of physics – mostly just provides our kids with concentrated periods of meaninglessness.

Am I a terrible parent? Possibly. What is obvious is that my kids need supported, structured conditions in which to explore this technology. They cannot be left to their own devices to navigate the myriad of choices before them. That’s a disappointing realization, but I guess you could say we were naive.

Ultimately the potential of the iPad remains just that: a theoretical potential that in reality is far from manifest.

Back to basics…

Running along parallel tracks to our early endorsement of the iPad has been a persistent refusal to allow our kids to play with guns. Although constantly in their list of top five most desired 5 toys of all time, we have always considered toy guns taboo. If they make them themselves, artfully crafted from sticks and trash, they are permitted to use them for however long they last (usually just a few days). But never have we entertained the purchase of toy guns. It just didn’t seem to fit with our values. Instead we followed the crowd into iPad land and “embraced the future of education”.

iPlay

Its probably pretty obvious where this is going. In short we reigned in the previously unfettered iPad and put it in its place as a very expensive gadget that was being used like a TV. For us, the iPad occupied the vacuous middle ground between a phone and a lap top (both of which are very useful); full of potential, but perpetually disappointing and requiring constant interventions.

On the other hand we decided to relax our principles around the use of toy guns. This Christmas Santa brought a our son some NERF guns, which have quickly established themselves as the most coveted and exciting toy in the house.

Rather than demonize the little yellow plastic pistols that fire styrofoam bullets, we decided to relax and play with them. My kids and i have been stalking each other around the house and garden ever since. We walk in stealth mode, listening to the sound of our own breath and the subtle rustle of leaves. We think creatively about the space we occupy as we hide in cupboards and under bushes in the garden. We work together, discussing rules and boundaries and – most important of all – embrace the collectively created fun.

Life-jackers

Embracing this previously taboo activity has clarified the limited value of the iPad, especially as an entertainment device. Our recent NERF gun battles are the complete opposite of the iPad experience: they are live, spontaneously unfolding multi-sensory role play. So don’t believe the hype!

Here’s a few additional conclusions about iPads:

  1. corporations hijack values when marketing
  2. products representing hijacked values will hijack your life: the iPad is a life-jacker
  3. our values need to be reviewed occasionally because we’re all constantly changing.
  4. sometimes our values are actually someone else’s.
  5. technology is a means to an end, life is the process in between

 

Gaming = Future Ed

The list below was created by Brian Jackson, whose workshop I attended at the IB Dunia Teachers Conference in Jakarta. I was amazed at the extent of research that’s been done. Singapore University seems to have been very busy on this topic and the conclusion generally seems to be that appropriate use of gaming in the classroom is extremely effective in engaging youth with issues and concepts and can also be a catalyst for action – propelling students out of the classroom and into real world situations that require research and problem solving.

I’ve was formerly fairly cynical about gaming – especially as a tool in the classroom. This workshop opened my eyes to the almost infinite potential of gaming platforms to stimulate learning.

As an experiential educator I agree wholeheartedly with Brian’s comment when he said he considered himself a facilitator, rather than a teacher. The difference is profound. As these kinds of resources continue to evolve and find their way into our tool kits, so our understanding of what it means to be a “teacher” must also continue to evolve.

Game on!

Here’s a list of the best game-based learning links…

2012 New Horizon Report

Games

Statecraft  humanities, english, economics, psychology

Urgent Evoke humanities, science, english, art

The Hexagon humanities, science, english, art

Finding Identity humanities, english, art, history

World Without Oil humanities, economics, history, english, art, science, pe

Legends of Alkhemia science, humanities, psychology

Catalysts for Change humanities, psychology, english

Chemblaster chemistry, science

Trust Me psychology, humanities, english, economics

Nobel Prize list of games science, humanities, english, literature

Quest Atlantis humanities, art, history, english, science

Resources for making games

Big World Learning

Earthworks

HP Catalyst Project

Spongelab

Research on Gamification

Early report

Activist Media workshop

One of the most exciting break-out projects I’m working on right now is the Odyssey Film School. Its a 10-day workshop that we will be running on international school campuses as part of their summer school offerings. First up is International School Bangkok in June 2014.

To get kids excited about this and to clarify our agenda, I designed a short critical thinking / brainstorming exercise that can be facilitated free of charge in any school with students interested in digital media. Then I went on the road and tried it out. So far its been really exciting to facilitate and really well received. Here’s how it goes:

Critical thinking exercise part 1: organize the space and set the tone 

First of all you need to set the tone. Students are often not particularly comfortable sharing personal information (even just opinions) in front of large groups, so I always start by breaking them into smaller groups. This activity plan is based on the assumption that we have a group of about 20-30 students (the average class size). The exercise takes about 30 minutes – but you can take a little longer of you have the time (just play with the debriefs for a little longer after each question).

Split students into 4 groups. Either let them decide or you do it. Groups need to be of roughly equal size. Each group will then be asked the same question but need to answer it from a slightly different perspective. Perspectives range from local to global. Most recently when I facilitated this in Jakarta, I used the following four “perspective categories”:

1. Your school

2. Jakarta

3. Indonesia

4. The world

The questions

QUESTION # 1: Create a list of the top 3 issues you face today (social or environmental or both). Remember to answer this question from your group’s allocated perspective. You can write down as many as you want initially, but then have to create a short list of three.

NEXT: ask a representative from each group to share their conclusions.

QUESTION # 2: How do you know about these issues? How did you receive the information? Please write down a list of the sources of this information – i.e. family and friends, TV, newspaper, etc. Now please estimate the percentage of this information that comes from a digital media source.

 

NEXT: ask a representative from each group to share their conclusions.

QUESTION # 3: How much of the information about your top 3 issues focuses on the solutions to the issues? Create a rough percentage – for example if you watched 100 minutes of TV how many of those minutes would be looking at the solution and how many would be looking at the problem? If its 80 minutes focused on the solution and 20 on the problem then that’s your percentage.

 

NEXT: ask a representative from each group to share their conclusions.

The debrief… patterns / observations / 

 

Predictably, students invariably create statistics that suggest that most of their knowledge about issues outside of their immediate family and/or local community come form digital media sources.

 

The inverse is also true: the closer to home the issue and the more “local” the perspective they were asked to represent, the higher the likelihood of the information sources being non-digital media.

 

Students usually estimate the percentile of digital media coverage to be 70-90%.

 

Students also usually estimate the ratio of issue : solution news coverage to be about 80:20.

 

QUESTION: How do you feel about receiving so much information about issues and problems with so little focus on the solutions?

 

A common response to this question is silence, at which point I usually say, “exactly!”. Generally in life when we are confronted with a challenging / stressful situation to which we do not have a solution we do one of three things; fight, flight, freeze (silence is a freeze). This then becomes a segue into a conversation with the students about Activist Media: about how they can harness the power of digital media to make change happen.

We’re striving to do that through our collaborative partnership with the Paradigm Shift Project and the newly-formed Odyssey Film School.

 

 

 

 

 

 

OI Performance Evaluation

Performance Evaluation

 

I wanted to develop a framework for reflection and meaningful dialogue at Odyssey. I wanted it to emphasize the company’s core values and for them to be a point of reference as staff consider their performance.

 

The key concept here is holism, a concept further unpacked in the actual wording from Survey Monkey, which is below. We are an experiential education company which means we provide students with opportunities to learn by doing. As our focus is on the environment, culture and leadership development, we provide a dynamic range of experiences in natural settings and amidst unfamiliar cultures. Thus the experiences we facilitate are multi-sensory and engage multiple intelligences. For us that’s deeply exciting as it greatly increases the depth and breadth of potential learning outcomes and also the likelihood of an experience being meaningful. And let’s face it, anything we try and teach kids that isn’t meaningful to them goes in one ear and out the other.

 

So with this passion and insight in mind, I wanted to find a way to allow staff to learn and grow and also stay very conscious of our core culture. Odyssey staff basically fall into two categories: they’re either administrative in orientation with a focus on some aspect of logistics, sales, admissions and all the associated communications, or they are facilitation oriented and predominantly concerned with program development and delivery. Whichever category they’re in, they inevitably overlap quite a bit and all need to have a strong relationship with our core values and mission. As such, I felt it made sense to develop one evaluation tool that worked equally well for both admin and facilitation staff.

 

Being a really new company with a need to keep overheads low, we set up a  free account with Survey Monkey and haven’t yet found a need to upgrade it. The following questions usually take staff about 60 minutes to answer. Part time facilitators do this after every program they run for us. Full time staff do this about once a quarter. The following is taken directly from our Survey Monkey questionnaire. Once complete staff notify my and we arrange a time to check in and talk through their answers. I think most of them will tell you that this feels a little burdensome, but once they’ve done it and we get to the bit where we are able to talk it tends to be a very powerful reference tool.

 

Feel free to take and use anything you feel is useful…

 

About the Performance Evaluation (PE)…

 

This tool has been developed to allow the Oi team to effectively and efficiently review their performance after every program.

 

The foundation of Oi’s teaching methodology is principally concerned with experiential education. People learn most effectively by doing because the more of a human being’s core self you are able to stimulate, the greater the likelihood of generating meaning (learning). 

 

At Oi we believe that Human Nature is comprised of five parts: we all have a mental, emotional, physical, social, and spiritual self. The idea with experiential education is to teach by engaging as much of a human being as possible (that is to say, a dynamic range of senses and parts of self). Sometimes this is referred to as holistic education.

 

It follows, then, that in order to be an effective holistic/experiential educator, you need to have a well-rounded (holistic) skill set. In other words, you need to develop your facilitation skills within each of the five core fields of self. The following questionnaire breaks down those five fields and provides concrete examples of the kinds of skills that Oi expects to be in place in a highly evolved facilitator. 

 

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1. FIELD 1 :: SOCIAL… Your skills in this area relate primarily to your ability to cultivate and effectively manage positive relationships with a) your Oi team; b) the teachers; c) the students.

 

Effective Field 1 facilitation skills include but are not limited to…

 

1. strong group leadership and teamwork skills = commands respect. delegates effectively. works collaboratively with all team members to make decisions and share delivery of learning objectives. colleagues feel empowered. 

2. powerful engagement skills = students and co-facilitators are “hooked in” and feel ownership over topics and activities. 

3. establishes appropriate connections = consistently approachable. open to feedback. supportive. demonstrates humor & compassion. identifies own and others’ needs and is proactive in fulfilling them. develops meaningful rapports with a,b, and c. 

 

WITH REGARDS TO THE PROGRAM YOU HAVE JUST FINISHED FACILITATING, PLEASE COMMENT ON THE EXTENT TO WHICH YOU HAVE MASTERED THESE FIELD 1 FACILITATION SKILLS AND PROVIDE ANECDOTAL EVIDENCE. 

 

 

Use the descriptions to evaluate your own performance and to take inventory of your own personal level of professional development within the specific context of the program you have just facilitated.   

 

2. FIELD 2 :: PHYSICAL… Facilitation skills in this area relate primarily to:

 

1. Technical guide certifications acquired (such as PADI, WFR, rock climbing, high ropes, etc). 

2. Excellent physical fitness. Established runner / yogi / swimmer, etc.

3. Groomed and equipped. Possesses all the personal gear he/she needs. is able to maintain personal hygiene and appropriate professional appearance whilst in tropical wilderness and/or challenging, unfamiliar environments. 

4. High levels of comfort in tropical wilderness environments. Solid camping / outdoor / back country survival and leadership skills. Established EE / outdoor facilitation skills. 

5. High level of personal health awareness. Knowledgeable about personal dietary needs. able to effectively manage energy levels during field work. 

6. Excellent risk management skills. Understands the physical needs and limitations of self and others. Understands the physical challenges present in an environment and is able to initiate effective strategies for mitigating risks. Exhibits consistent awareness of risks through appropriate communication, use of equipment and effective teamwork.

 

WITH REGARDS TO THE PROGRAM YOU HAVE JUST FINISHED FACILITATING, PLEASE COMMENT ON THE EXTENT TO WHICH YOU HAVE MASTERED THESE FIELD 2 FACILITATION SKILLS AND PROVIDE ANECDOTAL EVIDENCE.

 

3. FIELD 3 :: MENTAL… Facilitation skills in this area relate primarily to:

 

1. Deep subject knowledge. Confidently answers technical questions with appropriate facts and information. Able to satisfy the appetite of even the most curious of young minds. Effectively engages with teachers regarding learning outcomes and technical subject matter. 

2. Extensive group dynamics/facilitation knowledge. Can confidently and effectively work with Oi team mates to deliver a broad range of activities for groups of varying size and age. 

3. Prepared & focused. Turns up ready. Knows what to say and how to say it. Consistently conscious of desired learning outcomes. Always has a few extra tricks up their sleeve! 

4. Energized and inspired. Sleeps well. Knows how to rest. Enjoys their subject areas and enthuses others with a love of learning. Established stress management practice. 

5. A life long learner. Humble. Appetite for exploring personal passions and weaknesses / areas where growth is needed. Willing to share needs and develop new strategies for personal growth.

 

WITH REGARDS TO THE PROGRAM YOU HAVE JUST FINISHED FACILITATING, PLEASE COMMENT ON THE EXTENT TO WHICH YOU HAVE MASTERED THESE FIELD 3 FACILITATION SKILLS AND PROVIDE ANECDOTAL EVIDENCE.

 

4. FIELD 4 :: EMOTIONAL… Facilitation skills in this area relate primarily to:

 

1. High emotional awareness. Understands own personal challenges and has developed effective strategies for managing them. 

2. Efficient emotional processor. Effectively deals with emotional reactions to field-based situations. remains calm and present when challenged. Effective communicator of emotional reality and associated needs.

3. Highly empathic. Able to identify with the emotional realities of others. Creates safe spaces for sharing and processing. Consistently present for others. 

 

WITH REGARDS TO THE PROGRAM YOU HAVE JUST FINISHED FACILITATING, PLEASE COMMENT ON THE EXTENT TO WHICH YOU HAVE MASTERED THESE FIELD 4 FACILITATION SKILLS AND PROVIDE ANECDOTAL EVIDENCE.

5. FIELD 5 :: SPIRITUAL… Facilitation skills in this area relate primarily to:

 

1. Strong & clear sense of purpose. Has clarity around personal mission in life and understands correlation to the Oi mission and vision. 

2. Nature lover. Experiences a deep feeling of “Connection” in wilderness environments. Has a natural fascination for the diversity of life (flora and fauna) on earth.

3. Anthropologist at heart. Deep curiosity about how people live and experience life. Natural enthusiasm to learn from others – even those from very different cultural origins. Willing and able to embrace the Odyssey culture. 

4. Deep appreciation of value of service. 

5. Extremely playful and creative. Demonstrates flexibility and can spontaneously contribute fun games. 

 

WITH REGARDS TO THE PROGRAM YOU HAVE JUST FINISHED FACILITATING, PLEASE COMMENT ON THE EXTENT TO WHICH YOU HAVE MASTERED THESE FIELD 5 FACILITATION SKILLS AND PROVIDE ANECDOTAL EVIDENCE.

Himalayan Odyssey

The Bowen Youth Himalayan Odyssey

 

This was a program I developed for Bowen Island Municipality in BC, Canada, where I worked as the Youth Services Coordinator for 5+ years. This is the story of how it came to be.

 

I remember being interviewed for the job in the local youth center. I’d just got residency in Canada and was excited to make my mark. My wife and I had just moved to the Island having returned to Canada to “settle” after many years of Himalayan travel and adventure.

 

Bowen is a small, quiet forest-covered island off the coast of Vancouver. The population of just over 4000 is extremely family-oriented. People move out of the city to raise their kids there. Its safe – like, really safe – in fact the only reason most people put up a fence around their property is to keep out the marauding deer. Nobody locks their doors because there’s no property crime. But despite the trees and tranquility and healthy social fabric of the community, for many local teens there seemed to come a point where they needed more. It seemed there was a generation of teens drifting around in the woods, unobserved and unobservable. BC is saturated in marijuana and other drugs, most of which are cheaper and easier to obtain than alcohol. The upshot of this was a sub-culture of drug and alcohol abuse amongst a minority of bored and marginalized teens. Or at least that was mainly what the adult population seemed to talk about when they spoke of Bowen youth; they were concerned and the Municipality (i.e. me) was supposed to do something about it.

 

So as the manager of the local youth center and local outreach worker I dived into the fascinating Bowen youth sub-culture. They were, like in most other Canadian communities, an extraordinarily creative and fun loving bunch. I made connections and did what I could to offer mentorship and recreational opportunities and at some point in this process I decided to go for gold, to develop a Big Hairy Audacious Goal, as they say and decided to take a shot at the community’s perception of teens. It was time for a counter attack; for teens to be given an opportunity to voice a different message about who they were and what they were capable of. We were going to the Himalayas.

 

Over the following four years I developed what became known as the Bowen Youth Himalayan Odyssey (BYHO). In short, it brought together local teens in an audacious goal to journey to the top of the world. I worked with a maximum of 12 students every year and slowly, with their help and the help of West Vancouver youth workers and colleagues from Capilano University and Vancouver Coastal Health, I developed a series of leadership initiatives and fundraisers that got British Columbian teens to the Himalayas.

 

By year 3 of the BYHO, the trip to Sikkim (in Himalayan India) had become a central feature of youth service provision on Bowen Island and something much talked about by local teens and the community.

 

I’ll post details of specific events and activities in subsequent blog entries.