Gaming = Future Ed

The list below was created by Brian Jackson, whose workshop I attended at the IB Dunia Teachers Conference in Jakarta. I was amazed at the extent of research that’s been done. Singapore University seems to have been very busy on this topic and the conclusion generally seems to be that appropriate use of gaming in the classroom is extremely effective in engaging youth with issues and concepts and can also be a catalyst for action – propelling students out of the classroom and into real world situations that require research and problem solving.

I’ve was formerly fairly cynical about gaming – especially as a tool in the classroom. This workshop opened my eyes to the almost infinite potential of gaming platforms to stimulate learning.

As an experiential educator I agree wholeheartedly with Brian’s comment when he said he considered himself a facilitator, rather than a teacher. The difference is profound. As these kinds of resources continue to evolve and find their way into our tool kits, so our understanding of what it means to be a “teacher” must also continue to evolve.

Game on!

Here’s a list of the best game-based learning links…

2012 New Horizon Report

Games

Statecraft  humanities, english, economics, psychology

Urgent Evoke humanities, science, english, art

The Hexagon humanities, science, english, art

Finding Identity humanities, english, art, history

World Without Oil humanities, economics, history, english, art, science, pe

Legends of Alkhemia science, humanities, psychology

Catalysts for Change humanities, psychology, english

Chemblaster chemistry, science

Trust Me psychology, humanities, english, economics

Nobel Prize list of games science, humanities, english, literature

Quest Atlantis humanities, art, history, english, science

Resources for making games

Big World Learning

Earthworks

HP Catalyst Project

Spongelab

Research on Gamification

Early report

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