The list below was created by Brian Jackson, whose workshop I attended at the IB Dunia Teachers Conference in Jakarta. I was amazed at the extent of research that’s been done. Singapore University seems to have been very busy on this topic and the conclusion generally seems to be that appropriate use of gaming in the classroom is extremely effective in engaging youth with issues and concepts and can also be a catalyst for action – propelling students out of the classroom and into real world situations that require research and problem solving.
I’ve was formerly fairly cynical about gaming – especially as a tool in the classroom. This workshop opened my eyes to the almost infinite potential of gaming platforms to stimulate learning.
As an experiential educator I agree wholeheartedly with Brian’s comment when he said he considered himself a facilitator, rather than a teacher. The difference is profound. As these kinds of resources continue to evolve and find their way into our tool kits, so our understanding of what it means to be a “teacher” must also continue to evolve.
Game on!
Here’s a list of the best game-based learning links…
Games
Statecraft humanities, english, economics, psychology
Urgent Evoke humanities, science, english, art
The Hexagon humanities, science, english, art
Finding Identity humanities, english, art, history
World Without Oil humanities, economics, history, english, art, science, pe
Legends of Alkhemia science, humanities, psychology
Catalysts for Change humanities, psychology, english
Chemblaster chemistry, science
Trust Me psychology, humanities, english, economics
Nobel Prize list of games science, humanities, english, literature
Quest Atlantis humanities, art, history, english, science
Resources for making games
Research on Gamification